No AA is distinctly sharper than the default TAA, but jagged edges are also much more apparent. The antialiasing and color fidelity benefits of SSAA are lost from the added blurriness in this case, making it not worthwhile. Unfortunately with C2, it seems to be the latter. SSAA affects games differently sometimes it eliminates jaggies without harming image quality at all (most UE3 games), other times it softens the image in order to do so. It probably has something to do with optimization, since theoretically supersampling should beat out TAA. Surprisingly, TAA was able to go head to head with SSAA at less than half the performance cost.
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